Collections
Selections made by the people who use the archive. A collection is one reader’s way through it: an Agent followed across versions, a mood, a run of artwork nobody had grouped before.
Official Key Visuals241 artworksKey visuals, banners, event headers and promotional art: the official splash work, plus the wallpapers with an Agent identified in them. Not the standing figures, which live next door in Full-Body Character References, and not the wallpapers that are scenery. Largest first.
Full-Body Character References59 artworksOne standing figure for each Agent, for drawing, cosplay and fan art. The archive names these "X Portrait" and "X In-Game", and those names are what select them: a portrait shape only says the picture is taller than it is wide, which is as true of an introduction card or a magazine cover as of a figure.
Cut-outs and Transparent PNGs1065 artworksCharacters and interface art on transparency, ready to drop straight into a layout, a thumbnail or a video. Splash art, Mindscape panels and UI illustrations only: transparency exists on story panels and location plates too, and a doorway with its background removed is not what anybody means by a cut-out.
Ultrawide and Cinematic194 artworksPanoramic artwork at 2,560 pixels or wider, largest first. Wide enough for a 21:9 desktop, a banner or a video background. The environment plates live in Location Artwork instead: there are 1,308 of them, they are panoramic by construction, and they would have been the collection rather than being in it.
Key Art, Version by Version19 artworksThe key illustration that opened each Zenless Zone Zero version, 1.0 through 3.1. One image per patch, in the order they were released.